Basketball League Rules

  1. The official(s) shall determine and advise the team captains of any special rules of play that may be required by virtue of unique architecture of the facility prior to a game. Such "house rules" shall be binding only as to the specific game then being played and may be altered as to any subsequent game, whether or not involving team then participating or those officials. All side goals and curtain will be considered "Out of Bounds".
  2. NCAA Rules to Apply
    NCAA rules shall govern all play except as provided herein or as determined by the officials in their discretion in light of special circumstances that occur.
  3. Commencement and Duration of Game
    1. Each team consists of 5 players. Substitutions can be made at any time on an unlimited basis. At least 4 players are required to start a game. All games shall be played within a time period of approximately one hour. The opposing team will earn a point for every minute your team is late. If your team is 10 minutes late, it will be an automatic forfeit. NO EXCUSES. Should both teams be in default, the game shall be declared a "double-forfeit". If you know ahead of time your team won't be able to make it, please notify the league office. Exception: In instances where gym time is reduced due to unforeseen circumstances not in control of the League (e.g. late running school activities, inclement weather, lighting or other structural problems in the gym), the site supervisor / referees may, in his discretion, after notification to team captains, constrict the length of games in such way as to ensure a fair allocation of play for all teams scheduled that night.
    2. A team shall be allowed to commence and play a game with four players if a fifth is not available. However, should such team fall behind at any time by twenty (20) points; the game will be declared a forfeit. Such "MERCY RULE" does not apply when both teams are utilizing four players. A team with five or more players can elect to start and play 4-on-4. Such team can insert its fifth player at any point during the game.
    3. Except as provided in subsection E below, a game shall consist of two twenty minute halves and a three -minute intermission between halves (provided that the second half may commence sooner in the referee's discretion if both teams are ready to play or exceptional circumstances exist). The first nineteen minutes of the first half and the first eighteen minutes of the second half shall be played without stopping the clock for any reason other than an officially-charged time-out. During the balance of each half, the clock shall be stopped on all whistles.
    4. If play is interrupted by an injury to a player or the loss of a contact lens, the referee may, in his discretion, stop the clock.
    5. In the event of a tie at the end of the second half, an overtime period of two minutes shall be played during which the clock shall be stopped on all whistles. If, at the end of the 1st overtime period, the score is still tied, a 2nd overtime period of one minute shall be played during which the clock shall be stopped on all whistles. If, at the end of the 2nd overtime period, the score is still tied, the first team to score one (1) point shall be awarded the victory (sudden death).
    6. If a team leads by twenty (20) or more points at any point during the last two (2) minutes of the second half; the remainder of the game will be played as running time. However, should this lead fall under fifteen (15) points, the game will return to stopped time.
    7. Each team shall be allowed two thirty-second (30) time-outs per half (which do not carry over) and one time-out during the overtime periods.
  4. Three-Point Goals
    The three-point goal shall be used in all facilities equipped with a three-point line, subject to the discretion of the officials.

     

  5. Fouls and Free Throws
    1. A player shall be disqualified upon committing his fifth foul of any type (including technical fouls), or his second technical foul. Any flagrant, unsportsmanlike foul shall result in two free throws, automatic ejection and loss of possession.
    2. A player disqualified as a result of unsportsmanlike conduct shall promptly leave the vicinity of the gymnasium. His failure to do so shall result in automatic forfeiture by his team, in addition to disciplinary action against the player and/or his team.
    3. If there is no available substitute for a player disqualified on fouls (either because of a shortage of roster players at the game or because of previous disqualifications or injuries to other players), then such team will have to continue with said amount of players therefore falling under the above "MERCY RULE" (section III. A.)
    4. Free throws shall be awarded as under NCAA Rules (all lanes can be filled), except that if an official determines, in his discretion, that a foul was committed intentionally or recklessly, with obvious risk of physical harm, the official may assess, in addition to the normal penalty, a technical/flagrant foul against the player.
  6. Substitutions
    Substitutions may be made following whistles in accordance with NCAA Rules but only after the substitute has sought permission to enter the game and has been "waived in" by an official.
  7. Forfeits
    1. If a team knows it will forfeit in advance of a game, it shall notify the League Office.
    2. Notwithstanding that a forfeit or double-forfeit shall be treated as such for standings purpose, the game may proceed as an officiated game if eligible substitute players (i.e. individuals on any other team's roster, including the opponent's team, or individuals who have been cleared with the League Office) can be located.
  8. Postponements
    No postponements will be permitted for any reason.
  9. Officials and Protests
    The officials have authority and control over all aspects of the game, as defined by the NCAA

    Rules, as well as over all supervisory functions at the gymnasium. Officials' decisions/judgment, even if in error, is not protest able. However, alleged errors of misinterpretation of rules are protest able and shall be immediately reviewed. All protests must occur during dead ball or timeout taken. Protest must be done in a timely fashion. Misconduct by officials should be brought to the attention of the League, which will take appropriate action administratively.
  10. Equipment
    1. A technical foul (2 shots) will be assessed for EACH player who wishes to compete with a non-Asphalt Green provided uniform.
    2. No more than one player may wear a shirt that is not numbered.
    3. In games where an official league scorekeeper is not present, the supervisor shall be designated to keep score. The scorebook shall keep official record of the game.
  11. Rosters and Eligibility
    1. Roster Size: Maximum number of players is 12.
    2. Players must sign a waiver in order to be eligible to play.
    3. Players must play in a minimum of 1 game and be on the final roster by Week 6 to qualify for the playoffs.
    4. Players may not change teams. If a team is short a player, that team is allowed to pick up another rostered (waiver signed) player from another team. However players must play with their original team for playoffs.
  12. Playoff Format
    1. 10+ Team League: 8 teams make the playoffs.
    2. 8 Team League: All teams make the playoffs.
    3. Playoff Tiebreaker (in order of importance):
      1. Win Percentage
      2. Head to Head
      3. Points allowed (least)
      4. Points scored


Send Your Feedback